![]() Pressing B will let you skip a battle animation which is very useful, as there are no speed settings for battles, and seeing the same animation for actions gets old really fast. I like how every action that earns you XP displays a small bar above you indicating the experience gained. SP is something that is hard to come by when you have multiple battle sets in a single big mission so planning around levelling up is important. Levelling up automatically upgrades character stats and fully restores HP and SP. ![]() The direction you’re facing an enemy in also affects how an encounter will play out, which is an interesting mechanic. This isn’t casual mode on Fire Emblem: Awakening. ![]() I found battles fairly straightforward and fair in terms of difficulty: you can’t breeze through them all, you need to pay attention to what you’re doing. These are optional but you get rewarded with something unique for fulfilling these conditions as the difficulty is higher when you treat them as part of the objective. Before each mission begins, you are presented with the victory and defeat conditions and some special conditions. These socialising sections also give you backstory for each character and add replay value to an already fairly long game.īattles are turn based and grid based. There are multiple endings and your ending gets affected by how much time you spend with characters while not in battle. Hilda’s song crystallises the village and this leads to Lisette’s awakening. Alto is drawn to Hilda, the witch of destruction, thanks to her singing voice. In this time, the ability to sing was taken away and only witches can sing. One of the major mechanics is singing, and it’s been implemented in a very interesting manner in the story and in the actual gameplay. As you would expect, the village gets attacked thanks to a lone witch Alto runs into inside the forest on a hunting expedition. He has been living with his childhood friend Lisette in a small village. This story and social interaction padding gives you some breathing room in an otherwise serious SRPG.Īlto (the protagonist you control) is a hunter with an unknown past. Stella Glow has great grid based tactical turn based combat and includes a good amount of character development through social interactions. I love when games combine popular mechanics from different games and give you a smooth overall experience. It is a great SRPG with high production values and addictive gameplay that is let down by a few things. Stella Glow is the final game that Image Epoch developed. With her powers and with Alto's power to awaken the songs in the hearts of witches, the two travel in search for the three other witches who each personify one of the remaining three elements (wind, fire, and earth) in order to stop the impeding of a terrible fate from befalling the world.Over the last couple of years, I’ve had the pleasure of reviewing and playing through some amazing strategy RPGs like Devil Survivor 2: Record Breaker. ![]() In her distress, Lisette is transformed via a mysterious crystal into the Water Witch. However, one day, the Witch of Destruction, Hilda interupts their daily lives by using the Song of Ruin to transform almost everyone into crystal. Alto and Lisette are spared, however are soon confronted by Hilda and one of her followers. Alto has been living in Mithra Village along with his childhood friend Lisette. The game follows with the player assuming the role of Alto, a boy who has amnesia. Stella Glow is available to play on the Nintendo 3DS. The opening featuring the song Hikari no Metamorphosis Stella Glow is a strategy RPG developed by Imageepoch and was the company's final game that was published before the company became bankrupt.
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